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(Members: 0, Guests: 49) on Aug 11, 2010 : 12:28

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JNSPhoenix Raceway v3.0  

By Joe Evans - Thursday April 12 2007 - 23:14:18
This track release is a fictional track that could be located somewhere in Arizona and is not affiliated when any real life tracks that may exist in Arizona although it could be substituted for one.

This track has been made to work better with sce .98 and has been thoroughly tested and to the best of my knowledge all problems should be solved. If you encounter any issues please let me know.

Refer to the included readme.txt file for more information.
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JNSTexas v3.1 AIW Update  

By Joe Evans - Wednesday April 11 2007 - 08:15:36
I goofed on the fuel calulations at JNSTexas, since the AIW file does not cause online mismatches I've added it to the track download. If you already downloaded the track you can just add this flie to your install.

Extract this aiw file into your texas folder and make sure it's put on the server, the one on the server is the one that will be used for online races.

Download JNSTexas AIW Update File
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JNSTexas Speedway v3.1  

By Joe Evans - Saturday April 07 2007 - 23:33:40
This track release is a fictional track that could be located somewhere in Texas and is not affiliated when any real life tracks that may exist in Texas although it could be substituted for one.

This track has been made to work better with sce .98 and has been thoroughly tested and to the best of my knowledge all problems should be solved. If you encounter any issues please let me know.

Refer to the included readme.txt file for more information.
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JNSMarty Speedway v3.0  

By Joe Evans - Sunday March 18 2007 - 22:20:45
This track release is a fictional track that could be located somewhere in Virginia and is not affiliated when any real life tracks that may exist in Virginia although it could be substituted for one. This track also includes night lighting.

This track has been made to work better with sce .98 and has been thoroughly tested and to the best of my knowledge all problems should be solved. If you encounter any issues please let me know.

Refer to the included readme.txt file for more information.
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SCE Alternate Sounds and Graphics  

By Joe Evans - Tuesday March 13 2007 - 21:07:20
Alternate Sounds and Graphics file provided by Cableace and AndyW is now in our download section.
Hiya Guys, I have assembled an alternate sound and graphics package that will change the look and sound of your game. Here is the readme

Thankyou for installing this Graphic and Sound update for rFactor.
This patch will give your game a new look and sound, Included are files that were made and or altered by me, as well as some graphics and sounds found around the web that were made by the simracing community. I take no credit for anyones work and hope you enjoy the fruit of their labor. This patch includes:

1.New initial startup screen created by me.
2.New game loading screen altered by me.
3.New Spinner screen, created by Pain-less altered by me with SCE build team background.
4.Remove menu background by Mudsnow
5.rFactor Blue created by Pain-less (changes most of the orange to blue) and altered by me.
6.24hour hirez skys created by (Euro)Danny.
7.Benny Parsons memory car replaces Tony Stewart in garage created by me.
8.Newest spotter sounds assembled by Andy Wilhite and myself.
9.Newest Engine and tranny sounds assembled by Andy Wilhite and myself.
10. New "to your cars and gentlemen start your engines" sound for online races assembled by me to replace that weird french dude.
11. New spinner sounds, assembled by me from sources around the web.
12. Changed the obnoxious garage button noises to dull click sound.

CAUTION! Please make a backup of your GameData folder, if you dont like the patch, just replace the GameData folder with your backup.
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